The Ultimate Guide to Party Games for Large Groups
Planning a party for a big crowd? Finding the right party games for large groups can make or break your event. Nobody wants to sit around awkwardly while two people play chess in the corner. You need games that get everyone involved, laughing, shouting, and maybe even a little suspicious of each other.
We have assembled 20 of the absolute best party games for big groups — whether you are hosting a house party, running a team-building event, throwing a birthday bash, or just getting a huge friend group together on a Friday night. Every game on this list has been tested with real groups of six or more players, and they all share one thing in common: they turn any gathering into an unforgettable experience.
Some require zero equipment. Some use your phone. Some need a specific board game. But all of them guarantee one thing — nobody sits on the sidelines.
Let’s get into it.
1. Imposter — The Ultimate Social Deduction Party Game
Players: 4–20+ | Time: 5–10 min per round | What you need: A phone or laptop (play free at impostergame.com)
If you have never played Imposter, you are missing out on the single best party game to come out of the social deduction genre. Here is the setup: everyone in the group receives the same secret word — except for one person. That person is the Imposter. They have no idea what the word is, and they have to bluff their way through the round without getting caught.
Players take turns giving one-word clues related to the secret word. The trick is that your clue needs to be specific enough to prove you know the word, but vague enough that the Imposter cannot figure it out from your hint. Meanwhile, the Imposter is desperately trying to blend in, picking up on context clues and faking their way through each round.
After the clue-giving phase, the group discusses and votes on who they think the Imposter is. If they guess correctly, the group wins. If they guess wrong — or if the Imposter correctly guesses the secret word — the Imposter wins.
Why It Works for Large Groups
Imposter scales beautifully from small to massive groups. With more players, the Imposter has more clues to work with but also more people scrutinizing every word. The discussions get louder, the accusations get wilder, and the reveals are absolutely electric. You can play round after round in minutes, so nobody ever waits long for their turn.
The game works with any age group, requires zero physical setup, and you can play it anywhere — at a table, on a couch, in a park, at a bar. It is the perfect icebreaker for groups where not everyone knows each other, and it is equally fun for close friends who think they know each other’s tells.
Looking for the best word lists to use? Check out our guide to the best Imposter game words or explore word lists designed for adults.
Pro Tip
Start with easy, well-known categories for your first few rounds so everyone understands the flow. Once the group is warmed up, switch to trickier or more niche word lists to really test the Imposter’s bluffing skills. You can also add a house rule where the Imposter gets one final chance to guess the word before being eliminated — it adds a dramatic last stand to every round.
Ready to play right now? Play Imposter online for free — no downloads, no sign-ups, just instant fun.
2. Werewolf / Mafia
Players: 7–30+ | Time: 20–40 min per round | What you need: A deck of role cards (or a free app)
Werewolf (also known as Mafia) is the granddaddy of all social deduction games, and it remains one of the best party games ever created for large groups. The concept is simple: a small group of werewolves hides among the innocent villagers, secretly eliminating one villager each night. During the day, the entire group debates and votes to execute someone they suspect of being a werewolf. The game continues until either all the werewolves are caught or the werewolves outnumber the villagers.
What makes Werewolf legendary is the social dynamic it creates. Accusations fly. Alliances form and shatter. Quiet players become suspicious simply because they are quiet. Loud players become suspicious because they seem to be deflecting. Every round builds on the last, and by the end, people are pointing fingers, making passionate speeches, and dramatically revealing their roles.
The game truly shines with 10 or more players. You can add special roles like the Seer (who can check one player’s identity each night), the Doctor (who can protect someone), and the Hunter (who gets a revenge kill when eliminated). These roles add layers of strategy and keep things interesting even after dozens of rounds.
Why It Works for Large Groups
Werewolf was literally designed for large groups. The more people you have, the more chaotic and entertaining the discussions become. Even eliminated players stay engaged because they get to watch the remaining players squirm. It is one of the few games where being a spectator is almost as fun as playing.
Pro Tip
Assign a dedicated moderator who does not play — they run the night phase and keep things organized. A good moderator makes Werewolf ten times more enjoyable. If nobody wants to sit out, use one of the many free Werewolf apps that handle the moderator role automatically.
3. Codenames
Players: 4–20+ | Time: 15–30 min | What you need: Codenames board game (or free online version)
Codenames is a team-based word association game that became a modern classic almost overnight. Two teams compete to identify their agents from a grid of 25 word cards. Each team has a Spymaster who gives one-word clues to guide their team toward the correct words — but the Spymaster has to be careful, because some words belong to the opposing team and one is the deadly Assassin.
The brilliance of Codenames is in the clue-giving. A great Spymaster finds a single word that connects multiple target words at once. Saying “ocean, 3” might connect “wave,” “fish,” and “ship” — but what if your team also picks “captain,” which belongs to the other team? The tension between ambition and caution makes every clue a nail-biter.
With large groups, you simply divide into two big teams. Everyone on each team can discuss which words to pick, which means even quieter players get pulled into the conversation. The debates about which words a clue might refer to are often the funniest part of the game.
Why It Works for Large Groups
The team structure means there is no upper player limit in practice. You can have 10 people on each team and it still works perfectly. Everyone participates in the guessing and discussion, so nobody feels left out. Games are quick enough to shuffle teams and play again.
Pro Tip
Play the “Codenames: Duet” cooperative variant if you want the whole group working together instead of competing. It changes the dynamic completely and is great for team-building events where you want collaboration over rivalry.
4. Charades
Players: 4–30+ | Time: 20–60 min | What you need: Nothing (or slips of paper with prompts)
Charades is the undisputed champion of party games for a reason — it has been making people laugh at gatherings for over a century. One player silently acts out a word or phrase while everyone else shouts guesses. No speaking, no pointing at objects, no mouthing words. Just pure, desperate physical comedy.
What keeps Charades endlessly entertaining is the gap between what the actor thinks they are conveying and what the audience actually sees. Watching your friend try to mime “blockchain” or “existential crisis” with nothing but arm movements is comedy gold. The time pressure adds urgency, and the competitive team format keeps everyone locked in.
For large groups, split into two or more teams. Each team takes turns sending someone up to perform while their teammates guess. You can customize the difficulty with categories — movies, songs, famous people, abstract concepts — or just let people write prompts for each other, which usually produces the most hilarious results.
Why It Works for Large Groups
Charades requires absolutely no equipment, no setup, and no explanation. Everyone already knows how to play. It works in any space, with any age group, and it scales to any size. The bigger the audience, the louder the laughter.
Pro Tip
Add a rule where prompts must be written by the opposing team. This guarantees ridiculous, nearly impossible challenges that push performers to their creative limits. Also, consider timed rounds of 60 seconds to keep the energy high and the pace fast.
5. Fishbowl
Players: 6–30+ | Time: 30–45 min | What you need: Slips of paper, pens, a bowl or hat
Fishbowl is a three-round party game that combines the best elements of Taboo, Charades, and Password into a single escalating experience. Before the game starts, every player writes three to five words or phrases on slips of paper and drops them into a bowl. These same slips are used across all three rounds, which is what makes the game so brilliantly fun.
Round 1 — Taboo: Describe the word or phrase on your slip without saying any of the words on it. Your team guesses as many as possible in 60 seconds. Round 2 — Charades: Same slips, but now you can only act them out — no talking. Since players have already heard all the words in Round 1, they have some idea of what is in the bowl, which makes the guessing faster and more hilarious. Round 3 — Password: Same slips again, but you can only say a single word as your clue.
The magic of Fishbowl is how the rounds build on each other. By Round 3, inside jokes have formed. Someone might say “penguin” and their entire team immediately screams “Brad Pitt’s divorce lawyer!” because of a ridiculous description from Round 1. It creates shared memories that people will reference for weeks.
Why It Works for Large Groups
The team format and rapid turns keep everyone engaged. The fact that everyone contributes prompts at the start means everyone has skin in the game from the very beginning. Plus, the three-round structure gives you a complete arc — warm-up, escalation, and a frantic finale.
Pro Tip
Encourage creative and personal prompts. Inside jokes, references to shared experiences, and pop culture deep cuts make the game infinitely better. The weirder the prompts, the funnier the game.
6. Two Truths and a Lie
Players: 4–30+ | Time: 15–45 min | What you need: Nothing
Two Truths and a Lie is the ultimate icebreaker party game, and it works spectacularly well with large groups. Each player shares three statements about themselves — two true, one false. Everyone else has to figure out which one is the lie.
The genius of this game lies in human nature. People tend to make their truths sound unbelievable and their lies sound perfectly reasonable. You will discover that your quiet coworker once wrestled an alligator, while the loudest person in the room has never left their home state. The revelations are always surprising, and the discussions about which statement is the lie are full of laughter and disbelief.
For large groups, you can play in a circle where everyone takes a turn, or break into smaller groups and have the best stories compete in a “finals” round. You can also turn it into a drinking game (take a sip if you guess wrong) for adult gatherings.
Why It Works for Large Groups
Zero equipment, zero setup, and it doubles as a getting-to-know-you activity. It is the perfect opener for a party where guests are arriving at different times — you can add people into the game seamlessly. It works for any age and any setting.
Pro Tip
Raise the stakes by having the group vote on each statement individually with a show of hands. The player whose lie fools the most people wins the round. Keep a scoreboard across all players and crown a champion at the end.
7. Wavelength
Players: 4–20+ | Time: 20–45 min | What you need: Wavelength board game (or the free web app)
Wavelength is a mind-reading party game that generates more heated debates than any Thanksgiving dinner. A clue-giver sees where a hidden target sits on a spectrum between two opposing concepts — like “hot” to “cold” or “underrated” to “overrated” — and gives a one-word clue to help their team guess the target location on that spectrum.
For example, the spectrum might be “Bad Movie” to “Good Movie” and the target is about 75% toward “Good Movie.” The clue-giver says “Shrek 2.” Their team then has to decide — is Shrek 2 more toward good or great? Is it exactly 75% good? The debates that follow are passionate, personal, and absolutely hilarious.
Wavelength taps into something deep about how differently people perceive the world. You will discover that your friends have wildly different internal scales for things like “famous,” “difficult,” or “dangerous.” Every round is a window into how other people think, and it sparks conversations that go well beyond the game itself.
Why It Works for Large Groups
Teams can be any size, and everyone on the team contributes to the discussion about where the target is. The debates are the game — and more people means more perspectives, more disagreements, and more laughs. Rounds are quick, so the game never drags.
Pro Tip
Do not overthink your clues. The best Wavelength clues are bold, specific choices that spark instant debate. Vague clues lead to shrugging. Confident, controversial clues lead to the best moments in the game.
8. Spyfall
Players: 4–12 | Time: 10–15 min per round | What you need: Spyfall cards or free web app
Spyfall is the tense, paranoia-fueled cousin of Imposter. All players receive a card telling them the group’s shared location — a beach, a hospital, a pirate ship — except for one player: the Spy. The Spy has no idea where they are. Players take turns asking each other questions about the location, trying to identify the Spy without revealing where they are.
The questions are the heart of the game. Ask something too specific (“What department do you work in?”) and the Spy immediately knows you are at a hospital. Ask something too vague (“Do you like it here?”) and you gain no useful information. Finding that perfect middle ground is an art form, and watching the Spy desperately try to give convincing answers about a location they know nothing about is pure entertainment.
Spyfall creates an atmosphere of genuine tension and suspicion. Every question feels loaded. Every answer feels suspicious. And when the Spy somehow bluffs their way through an entire round, it is one of the most satisfying victories in gaming.
Why It Works for Large Groups
Quick rounds mean you can cycle through many games in a short time. The questioning format means everyone participates equally. And the social deduction element means every round generates memorable moments and heated debates.
Pro Tip
If you enjoy Spyfall, you will absolutely love Imposter — it takes the same core concept of one player faking their way through and adds even more strategic depth with the word-clue mechanic. Try it free here.
9. Telestrations
Players: 6–12+ | Time: 20–30 min | What you need: Telestrations board game (or paper and pens)
Imagine a mashup of Telephone and Pictionary, and you have Telestrations — one of the funniest party games ever made. Each player starts with a word, draws it, passes their drawing to the next person, who writes what they think the drawing is, passes that to the next person, who draws that new word, and so on around the group.
By the time a booklet makes it all the way around, “birthday cake” has somehow become “volcanic eruption” through a chain of increasingly confused drawings and interpretations. The reveal at the end — when you flip through the entire chain from start to finish — produces some of the hardest laughter you will ever experience at a party.
Telestrations is the rare game where being bad at drawing actually makes everything better. The worse the artwork, the funnier the misinterpretations, and the more spectacular the final reveal. It is a game that rewards creativity and punishes nobody.
Why It Works for Large Groups
More players means longer chains, which means more opportunities for hilarious miscommunication. The game can accommodate large groups by running multiple chains simultaneously. Everyone is always doing something — drawing, guessing, or laughing at someone else’s work.
Pro Tip
Use the “adults only” word list for mature groups. The combination of suggestive prompts and terrible drawing skills creates comedy gold. For very large groups, have everyone use their own paper and pens instead of the official booklets.
10. Just One
Players: 3–7+ | Time: 20–30 min | What you need: Just One board game (or index cards and markers)
Just One is a cooperative word game where everyone works together to help one player guess a mystery word. Here is the twist: each player writes a one-word clue on their card — and if any two players write the same clue, those clues are eliminated before the guesser sees them.
This simple rule creates a fascinating strategic dilemma. You want to write a clue that is helpful and obvious — but if it is too obvious, someone else will write the same thing and it gets removed. Do you go with the safe, common clue and risk a duplicate? Or do you reach for something more creative and risk confusing the guesser?
Just One won the prestigious Spiel des Jahres award in 2019, and it deserves every bit of that recognition. It is elegant, accessible, and produces genuine moments of brilliance when a group collectively guides someone to the answer through creative, unique clues.
Why It Works for Large Groups
Although officially designed for 3–7 players, Just One works beautifully with larger groups by forming multiple teams or taking turns as the guesser. The cooperative nature means there is no competitive pressure — everyone wins or loses together, which keeps the atmosphere positive and fun.
Pro Tip
Embrace unusual, lateral-thinking clues. The expected clue is often what gets duplicated. If the word is “apple,” do not write “fruit” — everyone else will too. Write “Jobs” or “cider” or “orchard” instead.
11. Taboo
Players: 4–20+ | Time: 20–40 min | What you need: Taboo board game (or a free app)
Taboo is the classic word-guessing game where you have to describe a word without using the five most obvious related words. Try describing “baseball” without saying “bat,” “ball,” “pitch,” “home run,” or “diamond.” Suddenly, a simple concept becomes a hilarious linguistic obstacle course.
The time pressure makes Taboo electric. You have 60 seconds to get your team to guess as many words as possible, and a member of the opposing team sits next to you with a buzzer, ready to cut you off the instant you say a forbidden word. The combination of speed, restrictions, and an audience creates pure adrenaline.
Taboo is a game that reveals how people think and communicate under pressure. Some players are systematic describers. Others are storytellers. Some just start making wild associations and hope something sticks. Every style is entertaining to watch.
Why It Works for Large Groups
The team format scales to any size. Split a big group into two teams, and everyone gets to participate in the guessing. The excitement builds as teams go back and forth, and the whole room gets invested in whether someone will accidentally say a taboo word.
Pro Tip
Let the team that is not guessing choose which cards the describer has to attempt. This adds a layer of strategy and prevents teams from skipping all the hard ones. It also means the opposing team is actively engaged even when it is not their turn.
12. Pictionary
Players: 4–20+ | Time: 30–60 min | What you need: Paper, pens, and prompt cards (or the Pictionary board game)
Pictionary is the drawing game that proves you do not need artistic talent to have a great time. One player draws while their team shouts guesses. Simple concept, endless entertainment. The time pressure, the terrible drawings, and the increasingly frantic guessing combine to create pure party energy.
What makes Pictionary timelessly fun is the communication challenge. You know exactly what you want to draw, but translating abstract concepts into simple pictures under time pressure turns everyone into a panicked scribbler. Watching someone try to draw “philosophy” or “democracy” with 30 seconds on the clock is genuinely one of the funniest things you will ever see at a party.
The game also creates natural highlights and running jokes. Someone’s terrible drawing of a cat that looked like a demon. The time someone drew three lines and their team instantly guessed “Eiffel Tower.” These moments become legendary within your friend group.
Why It Works for Large Groups
Split into teams of any size. Everyone participates in the guessing, so there is no downtime. The visual nature of the game means everyone can see what is happening, even from across a room. It works with all ages and skill levels — in fact, mixed skill levels make it funnier.
Pro Tip
Play “speed Pictionary” with 15-second rounds for a faster, more chaotic version. You can also play “blind Pictionary” where the artist draws with their eyes closed — the results are always spectacularly terrible and hilarious.
13. Heads Up!
Players: 4–20+ | Time: 15–30 min | What you need: Heads Up! app (free to download)
Heads Up! is the app-based party game created by Ellen DeGeneres that took the world by storm. One player holds their phone on their forehead, displaying a word that everyone else can see. The group shouts clues, acts out hints, and does whatever it takes to get the player to guess the word. Tilt the phone down for a correct guess, tilt it up to pass.
The energy of Heads Up! is unmatched. Because the whole group is giving clues simultaneously, the room erupts into organized chaos. People are yelling, gesturing, singing, doing impressions — anything to communicate the word before time runs out. The phone’s front-facing camera records the action, so you can rewatch the funniest moments afterward.
With dozens of themed decks — celebrities, movies, animals, accents, and more — you can customize the game to your group’s interests. The app also supports creating custom decks, which is perfect for inside jokes and personalized fun.
Why It Works for Large Groups
Everyone except the guesser participates at the same time, so there is zero downtime. The fast pace means you cycle through guessers quickly. The visual comedy of watching someone desperately try to convey “Nicolas Cage” through interpretive dance gets funnier with a bigger audience.
Pro Tip
Create a custom deck with words related to your friend group, workplace, or shared experiences. Personal references make the game infinitely more entertaining and create inside jokes that last well beyond the party.
14. The Resistance / Avalon
Players: 5–10 | Time: 30–45 min | What you need: The Resistance or Avalon board game
The Resistance (and its fantasy-themed sibling, Avalon) is a social deduction game that strips away the moderator and elimination of Werewolf and replaces them with pure, undiluted paranoia. Players are secretly divided into a loyal resistance and hidden spies. The resistance must complete three successful missions. The spies must sabotage them.
Each round, a leader proposes a team to go on a mission. Everyone votes on whether to approve the team. If approved, team members secretly play Success or Fail cards. One single Fail card is enough to sabotage the mission. The discussions about who to trust, who to include on teams, and who is secretly working against the group become incredibly intense.
The Resistance is more structured than Werewolf, which some groups prefer. There is no player elimination, so everyone stays in the game until the end. The information you gain from mission results, voting patterns, and player behavior accumulates over multiple rounds, making each decision feel weightier than the last.
Why It Works for Large Groups
While the base game caps at 10 players, it is at its absolute best with 7–10. Every player matters, every vote counts, and the proportion of spies to resistance members keeps the tension knife-edge throughout. If you have more than 10 people, run two simultaneous games and compare stories afterward.
Pro Tip
If you enjoy the Resistance, try Avalon for the added Merlin role — one resistance member who knows who the spies are but must communicate subtly to avoid assassination. It adds a magnificent layer of strategy to an already brilliant game.
15. Cards Against Humanity
Players: 4–20+ | Time: 30–90 min | What you need: Cards Against Humanity box set
Cards Against Humanity calls itself “a party game for horrible people,” and it lives up to that description with gleeful abandon. One player reads a black prompt card, and everyone else submits their funniest white response card. The reader picks the winner, and the person who played it gets a point. The humor is dark, irreverent, and often spectacularly inappropriate.
What makes Cards Against Humanity a party staple is its low barrier to entry. You do not need to be witty or creative — the cards do the heavy lifting. A perfectly timed response card can make the entire room erupt, even if the player had no idea it would be funny in that context. The game democratizes comedy in a way that few others manage.
The game shines when people lean into the absurdity rather than trying to be genuinely offensive. The best rounds come from unexpected combinations that catch everyone off guard — when a completely innocent-sounding card becomes devastating in a specific context.
Why It Works for Large Groups
The simultaneous submission format means there is no waiting for your turn. Everyone plays at once, and the reveal is a shared experience for the whole table. With large groups, the variety of responses increases, which usually means funnier results and harder choices for the judge.
Pro Tip
Remove cards that everyone has seen a million times and mix in expansion packs to keep things fresh. You can also play “Rando Cardrissian” where a random card from the deck is included in every round — if it wins, everyone loses a point. It is surprisingly effective at keeping players on their toes.
16. Jackbox Party Packs
Players: 3–16+ (varies by game) | Time: 15–30 min per game | What you need: One device to run Jackbox, phones for each player
Jackbox Party Packs are the ultimate digital party game platform, and they have changed the game night landscape permanently. One person runs a Jackbox game on a TV, computer, or streaming platform, and everyone else joins using their phone as a controller. No app download required — just go to jackbox.tv and enter the room code.
Each Party Pack contains five different games spanning trivia, drawing, word play, and creative challenges. Standout games include Quiplash (write the funniest answer to prompts), Drawful (draw absurd prompts with limited tools), Fibbage (write convincing fake answers to real trivia), and Tee K.O. (design t-shirts by combining drawings and slogans).
The production quality is top-notch, with professional voice acting, slick animations, and genuinely clever game design. There are multiple Party Packs available, so you can always find something new. The games also work perfectly for remote play over streaming platforms, making them ideal for hybrid gatherings.
Why It Works for Large Groups
Many Jackbox games support 8–16 players, with additional audience participation modes that let dozens more people join as voters and influencers. The phone-as-controller system means there is nothing to pass around and no additional hardware to buy. Setup takes 30 seconds.
Pro Tip
Start with Quiplash or Fibbage — they are the most universally appealing and require no explanation. Save the more complex games for later in the evening when the group is warmed up and ready for something different.
17. Music / Movie Trivia
Players: 4–30+ | Time: 30–60 min | What you need: A phone or speaker for music, or a screen for movie clips
Music and movie trivia nights are a party classic that scales to absolutely any group size. Play a snippet of a song and have teams race to identify the title and artist. Show a famous movie scene and quiz teams on the film, actor, or memorable quote. The format is endlessly customizable to your group’s tastes and knowledge level.
What makes trivia compelling for parties is the communal knowledge aspect. Nobody knows everything, but everyone knows something. The person who cannot name a single current pop song might nail every 80s rock track. The friend who never watches Marvel movies might be a encyclopedia of indie cinema. Trivia rewards diverse teams and sparks conversations about shared cultural touchstones.
You can run trivia using free apps, Spotify playlists, YouTube clips, or just your own curated list of questions. Theme rounds — “2000s one-hit wonders,” “movies that made you cry,” “songs with a color in the title” — add structure and keep things interesting.
Why It Works for Large Groups
Team-based trivia has no practical upper limit on players. Tables of 4–6 work well, but you can also run it lecture-hall style with teams of 10 or more. The competitive format keeps everyone engaged, and the reveal of correct answers always generates noise — cheers, groans, and heated disagreements about whether an answer should count.
Pro Tip
Include a “steal” mechanic where if a team gets an answer wrong, other teams can jump in for bonus points. This keeps eliminated teams invested and prevents blowouts. Also, mix difficulty levels so every team has moments of triumph and moments of frustration.
18. Scattergories
Players: 4–20+ | Time: 20–40 min | What you need: Scattergories game (or paper, pens, and a random letter generator)
Scattergories challenges players to come up with unique answers that fit specific categories, all starting with a randomly selected letter. Categories might include “things found in a kitchen,” “famous athletes,” or “reasons to be late.” Roll the letter die, start the timer, and race to fill in answers that nobody else will think of — because matching answers do not count.
The scoring system is what makes Scattergories brilliant for competitive groups. You only earn points for unique answers. If you and another player both wrote “pizza” for “foods that start with P,” neither of you scores. This means creative, off-the-wall answers are rewarded over obvious ones, which leads to passionate arguments about whether “pterodactyl wings” counts as a food.
The debates about answer validity are often more entertaining than the game itself. “Does ‘Kangaroo’ count as a famous person if there’s a boxer named that?” “Can ‘xenophobia’ really start with Z if you pronounce it differently?” These arguments are peak party game energy.
Why It Works for Large Groups
Everyone plays simultaneously, so there is zero downtime regardless of group size. The scoring debates involve everyone. You can play individually or in teams, making it adaptable to any group dynamic. All you truly need is paper and pens, so equipment is never an issue.
Pro Tip
Create custom categories tailored to your group. “Things our boss would say,” “places we’ve gotten lost,” or “things that remind you of [friend’s name]” make the game personal and hilarious. The more specific the categories, the funnier the answers.
19. Wink Murder
Players: 6–20+ | Time: 10–20 min per round | What you need: Nothing (or playing cards to assign the murderer)
Wink Murder is a beautifully simple party game that requires zero equipment and zero explanation. One player is secretly designated as the murderer. The murderer “kills” other players by making eye contact and winking at them. When you are winked at, you dramatically “die” (the more theatrical, the better). The remaining players try to figure out who the murderer is before everyone is eliminated.
The tension in Wink Murder is delicious. The murderer has to make eye contact naturally, wink without being caught by anyone other than their target, and maintain their innocence when accusations start flying. Meanwhile, everyone else is trying to catch the murderer in the act while simultaneously being terrified of making eye contact and becoming the next victim.
The dramatic deaths are half the fun. Encourage players to go absolutely over the top with their demise — clutching their chest, delivering final monologues, collapsing in slow motion. It turns every elimination into a comedy performance.
Why It Works for Large Groups
More players means the murderer has more targets and more cover. The game requires nothing but a group of people, making it perfect for spontaneous play. It works at a dinner table, in a living room, or even standing in a circle at a park. The simplicity makes it accessible to any age, from kids to grandparents.
Pro Tip
For added complexity, introduce a “detective” role. The detective gets to make official accusations (limited to two or three guesses). If the detective identifies the murderer, the group wins. If the murderer eliminates the detective, chaos ensues. This adds a focal point to the game and raises the stakes considerably.
20. Freeze Dance / Musical Chairs
Players: 6–30+ | Time: 15–30 min | What you need: Music and a speaker (plus chairs for Musical Chairs)
Freeze Dance and Musical Chairs are the high-energy, physically active party games that get everyone on their feet and moving. They are the perfect contrast to all the sitting-down, cerebral games on this list — and sometimes, a party just needs people up and dancing.
Freeze Dance is pure simplicity: play music, everyone dances, stop the music, everyone freezes. Anyone caught moving is out. Last dancer standing wins. The key to making Freeze Dance fun for adults is great music — mix in guilty pleasure hits, throwback bangers, and songs with irresistible grooves that make freezing in place genuinely challenging.
Musical Chairs adds a physical scramble to the formula. Arrange chairs in a circle (one fewer than the number of players), play music, and when it stops, everyone races for a seat. The person left standing is out, remove a chair, and repeat. The final showdowns between the last two players circling a single chair are legendary party moments.
Why It Works for Large Groups
Both games handle any number of players and keep elimination fast enough that nobody sits out for long. The physical activity breaks up an evening of seated games and gets endorphins flowing. The spectator element is strong — watching friends desperately freeze in ridiculous poses or dive for chairs is peak entertainment.
Pro Tip
For an adult twist on Freeze Dance, add a rule where the last person to freeze each round has to take on a dare or answer a question. For Musical Chairs, try the cooperative version where eliminated players have to share chairs with remaining players — the game ends when the entire group is balanced on a single chair.
Quick Comparison Table
| # | Game | Players | Time | Equipment Needed | Best For |
|---|---|---|---|---|---|
| 1 | Imposter | 4–20+ | 5–10 min | Phone/laptop | Social deduction fans |
| 2 | Werewolf / Mafia | 7–30+ | 20–40 min | Cards or app | Drama lovers |
| 3 | Codenames | 4–20+ | 15–30 min | Board game or online | Word nerds |
| 4 | Charades | 4–30+ | 20–60 min | Nothing | Any group |
| 5 | Fishbowl | 6–30+ | 30–45 min | Paper, pens, bowl | Creative groups |
| 6 | Two Truths and a Lie | 4–30+ | 15–45 min | Nothing | Icebreakers |
| 7 | Wavelength | 4–20+ | 20–45 min | Board game or app | Debaters |
| 8 | Spyfall | 4–12 | 10–15 min | Cards or app | Bluffers |
| 9 | Telestrations | 6–12+ | 20–30 min | Board game or paper | Artists (and non-artists) |
| 10 | Just One | 3–7+ | 20–30 min | Board game or cards | Cooperative fans |
| 11 | Taboo | 4–20+ | 20–40 min | Board game or app | Fast talkers |
| 12 | Pictionary | 4–20+ | 30–60 min | Paper and pens | Visual thinkers |
| 13 | Heads Up! | 4–20+ | 15–30 min | Phone app | Phone-friendly groups |
| 14 | The Resistance | 5–10 | 30–45 min | Board game | Strategy fans |
| 15 | Cards Against Humanity | 4–20+ | 30–90 min | Card game | Adult humor fans |
| 16 | Jackbox Party Packs | 3–16+ | 15–30 min | TV/laptop + phones | Tech-savvy groups |
| 17 | Music/Movie Trivia | 4–30+ | 30–60 min | Phone/speaker | Pop culture buffs |
| 18 | Scattergories | 4–20+ | 20–40 min | Paper and pens | Competitive thinkers |
| 19 | Wink Murder | 6–20+ | 10–20 min | Nothing | Spontaneous fun |
| 20 | Freeze Dance | 6–30+ | 15–30 min | Music + speaker | High-energy groups |
How to Pick the Right Game for Your Group
Not sure which game to start with? Here is a quick guide based on your situation:
By Group Vibe
- Competitive group: Codenames, Scattergories, Taboo, Music Trivia
- Cooperative group: Just One, Fishbowl, Imposter (working together to find the imposter)
- Drama-loving group: Werewolf, The Resistance, Wink Murder
- Chill, low-key group: Two Truths and a Lie, Wavelength, Heads Up!
- High-energy group: Freeze Dance, Charades, Pictionary
By Equipment Available
- Nothing at all: Charades, Two Truths and a Lie, Wink Murder, Freeze Dance
- Just phones: Imposter, Heads Up!, Spyfall, Music Trivia
- Paper and pens: Fishbowl, Pictionary, Scattergories, Telestrations
- Board games on hand: Codenames, Taboo, Wavelength, Just One
- TV or laptop: Jackbox Party Packs
By Group Size
- 6–10 players: All 20 games work perfectly at this size
- 10–15 players: Imposter, Werewolf, Codenames, Charades, Fishbowl, Music Trivia
- 15–20 players: Werewolf, Charades, Music Trivia, Two Truths and a Lie, Freeze Dance
- 20+ players: Werewolf, Charades, Music Trivia, Two Truths and a Lie, Freeze Dance, Musical Chairs
By Occasion
- House party: Imposter, Cards Against Humanity, Jackbox, Heads Up!
- Team building at work: Codenames, Just One, Wavelength, Two Truths and a Lie
- Family gathering: Charades, Pictionary, Fishbowl, Telestrations
- Adult game night: Cards Against Humanity, Imposter with the adult word lists, Jackbox
- New Year’s Eve or holiday party: Freeze Dance, Music Trivia, Imposter, Werewolf
Tips for Hosting Game Night with a Big Group
Running games for a large group is an art form. Here are the essential tips that separate a legendary game night from an awkward one:
1. Start with an Icebreaker
Never jump straight into a complex game. Open with something simple and social like Two Truths and a Lie, Heads Up!, or a quick round of Imposter to get everyone comfortable and laughing before diving into longer games.
2. Keep the Energy Moving
Do not play the same game all night. Rotate between different types — a word game, then a physical game, then a social deduction game. Variety keeps the energy high and ensures different personality types all have their moment to shine.
3. Have a Backup Plan
Some games click instantly with a group. Others fall flat. Have at least three or four options ready so you can pivot if something is not working. The best game night hosts read the room and adjust on the fly.
4. Manage the Transitions
The dead time between games is where you lose people. Have the next game ready to explain before the current one ends. Keep explanations under two minutes — if a game takes longer than that to explain, demonstrate with a practice round instead.
5. Create the Right Atmosphere
Good lighting, comfortable seating arrangements, snacks within reach, and a decent speaker for music between games. These details matter more than you think. A well-set-up space keeps people present and engaged.
6. Embrace Chaos
The best moments at large group game nights are the unscripted ones — the wild accusations in Werewolf, the terrible drawings in Pictionary, the dramatic deaths in Wink Murder. Do not over-organize. Create the conditions for fun and then let the group’s energy carry the night.
7. End on a High Note
Finish with something universally loved — Freeze Dance, a final round of Imposter, or a quick Jackbox game. You want people leaving on a high, already asking when the next game night is.
Ready to Start Your Game Night?
There you have it — 20 of the best party games for large groups, tested and approved for maximum fun. Whether you are hosting 6 people or 60, there is something on this list that will get your group laughing, shouting, and creating memories.
Our top recommendation? Start with Imposter. It takes 30 seconds to set up, works with any group size, and consistently produces the loudest laughter and most dramatic moments of any game night. Play it free right now and see for yourself.